![]() ![]() they got a budding scifi writer to write for them to pad his resume and give him experience writing for video games. Using a very robust FPS engine, this game has stripped out all of the original games content, and thus can allow it to be downloaded for free and not a mod. alternate objectives in battlescape, like rescue a downed pilot, retrieve object, destroy object, capture enemy. 3-D engine that allows panning and rotating. more robust customization of weapons and armor. gain territory in order to help fund/build/research. alternate objectives in battlescape, like rescue a downed pilot, retrieve object, destroy object. ![]() gameplay changed so that you can't acquire new troops, basic firearms, etc. More believable reason as to why there is very limited support for the war. unable to get funding to properly fix bugs in the last two games they went unfixed, until a fan patched the games fixing several game breaking bugs. the team reformed under a new company and developed a third game, which also had several game breaking bugs. after the first they made a second, at the end they had a falling out with their publisher, resulting in game breaking bugs being unpatced. they had to change pretty much everything due to legal stuff (including rewriting the core engine). able to add equipment items to aircraft like xcom apocalypse, sensors and other stuff similar to xcom apocalypse as well.Ī group of developers bought the canceled project: The Dreamland Chronicles: Freedom Ridge, which was being made by the same people who made the first three xcom games, and this was going to be the fourth. dynamic market system, which prevents flooding the market with one new piece of technology and still retaining profit margins. poor graphics, though 3-D.įunding nations have early technology, which if you want to buy have to keep them happy. not bad, though every once and a while there is german, though there is more english in it than xenonaughts. there have been translations in the past, and the flavor text is mostly still translated, as well as the gui and such. the person who now works was the one who got it to a playable state. originally was going to be an indie game, though early in development it got canned (not sure on the specifics) and the source was released to the public. In the end, it is best to judge a product not by the corporation/comercialization/talent behind it, but by the product itself. And quite often the "Best" talent isn't in it for the money anyway. Quite a lot of what should otherwise have been good games have been totally killed by corporate masters who have their own ideas about what is "Good" and what is not, which is quite often at variance with the artistic license that you can more often see in indie productions.Īnd while I agree that "Good Talent" often finds a way to get paid for it, so sometimes does bad talent. cost money.Ĭomercial ventures also come with a lot of overhead, stifled creativity and, well, commercialization. Producing quality content is a day job and the artists that can make it look good. Producing a game of this size without using paid contractors is a very tough ask and they'll do well to even come close.Īs much as I respect the modding/indie scene (there's quite some overlap), when it comes to churning out large amount of content, be it general graphics, models, or sounds, they aren't playing in the same league as commercial projects. I'm not knocking them, but we've got more resources behind us and they're one of the few projects on this Earth that actually have a more outdated engine powering them than we do!ĮDIT - I probably should clarify that I have a lot of respect for the developers, because I know how hard it is to develop a game like this. I imagine we'll be finished first too.Įssentially, we'll just be a better game. There are lots of other small ones but I don't know enough about UFO:AI to comment on them all. In raw feature terms, we've got better visuals, destructible terrain, a better setting and a better air combat model. The main advantage we have is that we're a commercial team, so the overall product will be several degrees more polished than what they can produce. Oh, and they've got a 3D camera in the battlefield. The main advantage UFO AI has over us is that they're free, and you have to pay for us. I like the way the Paypal Fiasco has now become a capitalised proper noun. ![]()
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